Monday, June 20, 2011
Single Player Commands V2.9_1 for BETA 1.6.5 and 1.6.6
Manual Installation
1. Go to the ".minecraft/bin" directory and backup minecraft.jar
2. Using 7zip or equally capable archive viewer open minecraft.jar
3. Delete the META-INF folder (if on a MAC *only* delete the Mojang_c files)
4. Copy ALL the ".class" files contained within the mod to minecraft.jar, replacing the existing files.
5. Close minecraft.jar
6. Copy ALL the ".jar" files contained within the mod to the ".minecraft/bin" directory (the same directory as minecraft.jar). This means copy WorldEdit.jar into ".minecraft/bin" NOT into Minecraft.jar
7. Enjoy the mod.
1. Go to the ".minecraft/bin" directory and backup minecraft.jar
2. Using 7zip or equally capable archive viewer open minecraft.jar
3. Delete the META-INF folder (if on a MAC *only* delete the Mojang_c files)
4. Copy ALL the ".class" files contained within the mod to minecraft.jar, replacing the existing files.
5. Close minecraft.jar
6. Copy ALL the ".jar" files contained within the mod to the ".minecraft/bin" directory (the same directory as minecraft.jar). This means copy WorldEdit.jar into ".minecraft/bin" NOT into Minecraft.jar
7. Enjoy the mod.
[1.6.6] SDK'S MODS [V5]
Client
RECIPES HERE
- Back up your saves and bin folders.
- Windows: delete the META-INF folder in minecraft.jar (in %appdata%\.minecraft\bin)
- Mac: delete the files inside the META-INF folder in minecraft.jar (in %appdata%\.minecraft\bin)
- Install ModLoader
- Install ModLoaderMP
- Copy everything inside the minecraft folder (in the zip file) into minecraft.jar (in %appdata%\.minecraft\bin)
- Copy everything inside the resources folder (in the zip file) into the resources folder (in %appdata%\.minecraft)
- Ignore patch.properties, it's just for TFC's Mod Manager
- Windows: Copy the mod_*.properties files (in the zip file) into the .minecraft folder (%appdata%\.minecraft)
- Mac: Copy the mod_*.properties files (in the zip file) into the bin folder (%appdata%\.minecraft\bin)
RECIPES HERE
ModLoader Beta 1.6.6
ModLoader Beta 1.6.6
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
DOWNLOAD
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
DOWNLOAD
Monday, May 23, 2011
Village Update
Some strange things have happened since I installed the Millenaire mod and Humans+
Sept-Freres ended up getting a sister village right beside it because I used a village wand on its town hall after burning it down. I thought I had destroyed the village but it was the Baby Animals mod causing the trouble. After I fixed the problem I had two villages.
Since adding Humans+ the villages are under constant attack. Knights ride in and kill the inhabitants. It's all quite bloody and they don't even spare woman and children! The raiders will just enter buildings and slaughter entire families. The village mobs respawn soon enough and it isn't having an effect on the population.
The town has also acquired a friendly spider. It hisses and climbs but won't attack!?! I'm wondering if somehow I have become evil. Perhaps the villages are evil too,... it just shows how subjective ridiculous alignment systems are.
>
Sept-Freres ended up getting a sister village right beside it because I used a village wand on its town hall after burning it down. I thought I had destroyed the village but it was the Baby Animals mod causing the trouble. After I fixed the problem I had two villages.
Since adding Humans+ the villages are under constant attack. Knights ride in and kill the inhabitants. It's all quite bloody and they don't even spare woman and children! The raiders will just enter buildings and slaughter entire families. The village mobs respawn soon enough and it isn't having an effect on the population.
![]() |
This is an assassin which won't attack evil characters. He didn't attack me. |
![]() |
I suppose since I'm apparently evil the spiders won't attack either. |
The town has also acquired a friendly spider. It hisses and climbs but won't attack!?! I'm wondering if somehow I have become evil. Perhaps the villages are evil too,... it just shows how subjective ridiculous alignment systems are.
>
Subscribe to:
Posts (Atom)