Showing posts with label mod. Show all posts
Showing posts with label mod. Show all posts

Friday, May 20, 2011

How To Install Humans+

If you thought the millenaire mod was cool then you'll probably like this one too. It creates a bunch of wandering knights with different alignments and allegiances. They wander the world seeking enemies to kill and how you act will make them decide whether they like you or not.

It also adds horses and mounted knights! Yeah, I had to have it too!

It's a lot like Monty Pythons Holy Grail, in that, it seems completely random and more than a little silly sometimes (like random ninjas in the forest), but honestly: who cares! And with the millenaire mod the world seems a lot more alive.

Here are some screen shots:

Some evil dude in the village

A mounted knight.

Another knight

I found these two fighting in the woods.

This knight likes water
Grumpy knight.

How To Install The Humans+ Mod:

It is compatible with the millenaire mod.

You will need the AudioMod
You will need the ModLoader

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I strongly recommend that you make a backup of your entire minecraft folder which you can find in C:\Users\[User Name]\AppData\Roaming\.minecraft Simply copy and paste it into the Roaming (where .minecraft is) directory and windows will append a -copy to it. Now if something goes wrong you can delete your minecraft folder and remove the "-copy" from your backup and you're back in business.
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First you'll need to download it: Humans+ You can find more info here

Open the zip file with 7zip or WinRar (don't extract it)

Now go to  C:\Users\[User Name]\AppData\Roaming\.minecraft\bin\minecraft.jar and open minecraft.jar the same way.

In Humans+ open the "Files to add to minecraft.jar" folder and click on the top folder then hold the shift key and click on the last file, so that everything is highlighted. Drag and drop into minecraft.jar.


 Important: While minecraft.jar is still open delete the META-INF folder (if it's there).

Now open C:\Users\[User Name]\AppData\Roaming\.minecraft\resources\mod\sound\human

If the folders don't exist then make them. (right click  new>new folder and name it)

In the Humans+ zip you downloaded open the folder "Files to add to Resources" then "mod" then "sound" then "human" then, like above, highlight all the files.

Now drag and drop the files into C:\Users\Buckaroo Popcorn\AppData\Roaming\.minecraft\resources\mod\sound\human


Now open the "mods" in the Humans+ zip.

Open C:\Users\[User Name]\AppData\Roaming\.minecraft\mods

Drag and drop the "HumansPlus" folder into the open mods folder






Now close everything, fire up Minecraft and with any luck, it should be running.

Knights won't appear on peaceful.

Please remember that modding anything implies risk and I am not making any promises that you will not encounter a problem. I'm simply explaining what worked for me. If you have difficulty try getting a new minecraft.jar, make sure you followed the instructions exactly, make sure you have the most up to date version of the mod and minecraft and remember that mods often don't work well together - which is why you backed up - right?

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Wednesday, May 18, 2011

Baby Animals Mod

I found this great and very cute mod that puts little baby animals in your minecraft world. It's super easy to install.

You can visit the original site here: Baby Animals.

Here is my quick install tut:

Make sure you make backups of your files and exit entirely out of Minecraft before installing this mod.

You will need the ModLoader v5 already installed (I explain how to do that in the Mill�naire NPC Village mod tutorial).

You'll also want the Audiomod. It isn't critical but it does add to the mod. The instructions for the audio mod are in the download but they are a little complex. I was careful to only add files and folders not replace them as the instructions stated. It worked. Maybe the way they said would have worked too but I wasn't willing to risk wrecking my other mods.

Download the BabyAnimalsv17.zip and wolfpup.class.  Open Baby Animals with 7zip and drag the wolfpup.class into it, then close 7zip. Next drag and drop BabyAnimals_v1_7 into the C:\Users\[user name]\AppData\Roaming\.minecraft\mods folder (don't extract). That's it.

Baby cows
A little chick
A baby lamb
A wolf pup


I want to say thanx to the makers of these mods. They really enhance the game.

Important: At this time, this mod doesn't work with the The Mill�naire mod. It will mess it up.

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Tuesday, May 3, 2011

How To Hack (Mod) A Texture Pack Quickly and Easily

So I was using Ovo's Rustic Pack and ed suggested that I pimp out the minecart. I think he correctly noticed that the cart didn't match the pack. I noticed it too once he pointed it out - thanx for the idea ed!



Now editing texture packs seems like a huge job. I mean you have to open files and draw new ones and look for textures and all that. Well,... forget it,... I'm too lazy for that, I just want to minecraft!

In typical hacker fashion though I've found a short cut.

I looked around for a texture pack that had a pimped minecart that I liked and ran across Glimmars Steampunk and it's just off the hook!

So I downloaded it and placed the file in [user]/AppData/Roaming/.minecraft/texturepacks (this is an HD pack so you might want to check out: How to install an HD (High Definition) texture pack).

I ran the pack and saw that I liked the cart. So I opened up the pack with 7zip and found a a folder called item:



And in there I found cart.png






So I extracted the folder "item" to my desktop. I then opened Ovo's Rustic Pack with 7zip and dragged the "item" folder from my desktop into it. 7zip asked if I wanted to replace the existing item folder, which I did. At this point I could have selected and changed around the contents of the item folder, but I didn't, it's that lazy thing again.

I closed 7zip and fired up minecraft and pow-boom, there it was: Glimmar's cart in Ovo's texturepack.


Now I want to mod the mobs.

And I'm thinking about making a texture pack..... damn.....

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Wednesday, April 27, 2011

How To Change Pictures/Artwork in Minecraft

I was asked to post a tutorial on changing the artwork in minecraft once I figured it out. Well,... I did,... so here's the tutorial:

First you'll need something to open the minecraft.jar file and an image editor.

As always I like to use free stuff. So to open the minecraft jar file I use 7zip and to edit the picture I use paint.net. You can also use winrar and photoshop or paint.



So,... navigate to: C:\Users\[Your Username]\AppData\Roaming\.minecraft\bin\minecraft.jar

Back up any files before you change them. Just copy past into the same folder and windows (7) will automatically append a -copy.

Note: If you are using a texture pack then navigate to it instead since minecraft will be using the art folder in the texture pack zip not the minecraft.jar.

Right click on minecraft.jar and select "7zip" and "open archive."

Navigate to the "art" folder and click on Kz.png then select "extract" above the address bar.

 

Once you have extracted Kz.png you can open it in your image editor. You'll need to zoom in.



Open the artwork you want to add by going to Image > Import From File, navigate to the picture you want and click OK.






Now you'll need to re-size the image over an existing image by grabing and draging the small boxes around your imported image. Make sure your image covers the existing one exactly.

Like so:

 

Tip: If you import a large image your canvas size will change and you'll need to trim it back to its original size.

Once you are done editing the Kz.png file drag and drop the "art" folder into 7zip to save. Don't try and change the file but change the folder with your new file inside it.

Here is my new image file:


Save this file if you want to use it. It's the right size and good to go.
Screen shots:






 I'm using an HD texture pack and mod so my images look way better than they would otherwise.

Overall I think it spruces the place up ;)