Wednesday, September 14, 2011

1.8 Pre-release 2 has been released!


Minecraft mods 1.8 pre-release 2
The second pre-release version of Minecraft 1.8 has been released by Minecraft. This version fixes some of the bugs found in 1.8 Pre-release 1. Some of these features include:
  • Increased stronghold count to 3 per map instead of one
  • New blocks add to Creative Mode
  • �F� key now adjusts the fog levels.
Full list: Here

Download:
Minecraft 1.8 Pre-Release 2
Installation:
  1. Close Minecraft.
  2. Go to Minecraft.jar. You can find this in Windows at %appdata%/.minecraft/bin.
  3. Copy your Minecraft.jar file and back it up somewhere else.
  4. Move the newly downloaded 1.8 Minecraft.jar into the /.minecraft/bin folder.
  5. Open up Minecraft and have fun!
1.8 is still ssp only, meaning you can only play offline.

Tuesday, September 13, 2011

Minecraft 1.8 Adventure Update Review

 I downloaded the minecraft pre release of the 1.8 update. If you have a valid copy of minecraft you can also get it here: pre-release of the 1.8 update To install just replace your minecraft.jar file with this one. I recommend renaming your old minecraft.jar so if you want to revert you'll be able to just change the name back.

It is going to be a huge update and I have to say that so far I really love it. It has made minecraft better by a whole other minecraft (if that makes any sense).

First things first though. Non of my mods worked with it. Even the HD textures were a fail, however, that's to be expected and they'll no doubt be updated straight away once the release is official.

The scenery and bioms are absolutely epic. I'm pretty sure the clouds have been raised too.

I started out far from shore on a tiny clump of dirt but spotted this island in the distance.
I had to swim to the island.
I hacked some trees down for wood.
The animal mobs seem to really like spawning in the water or up on mountain cliffs. I was forever seeing cows stuck on ledges mournfully mooing away. They don't seem to jump off anymore but just sit there too far away to even be hunted.

I quickly had a shelter. Here I'm eating a pork chop (right click and hold to eat)
One thing I appreciate is that resources seem to be a whole lot more plentiful. I had a shelter, work bench, oven, coal, bed and stone tools within the first day!

There are now two kinds of meat: beef and pork - and they finally stack! It's a good thing too because now you have a hunger bar that goes down as you work on stuff:

The drumsticks(?) beside the hearts indicates hunger. As they go down you are more hungry. The green bar is experience which you gain from fighting and hunting.

You'll notice on the far left of the inventory a weird globe thingy, well, I have no idea what it is but I picked it up after watching an Endermen burning in the morning sun. Endermen are a new mob in the 1.8 update that attack only if you look at them. I only saw one at a distance.

I decided to start digging down from where I had made a shelter. About 40 meters later I ran into this!
The tunnel seems to go on for quite a distance and is full of mobs! Up ahead is an intersection with spiders and zombies!
I managed to kill a spider that attacked me but His/Her bite poisoned me. The spiders seem smaller since it didn't have any trouble getting through the 1 meter doorway.
So the spiders are now poisonous and their venom causes temporary damage. You'll heal soon enough but spiders are waaaaay more dangerous now. I like mobs and fighting so for me that's excellent news! I wanted to push on in the tunnel, however, since I had just started the game I wasn't anywhere strong enough yet. I think I need better weapons and armour.

I went for a boat trip and found a giant swamp with vines growing from the trees.

Older worlds will be compatible with 1.8 but the new terrain will only appear in unexplored parts of the world.

Anyway, this is a seriously epic update but don't just take my word for it; download it and give it a try yourself. Notch wanted to add adventure to the game and he totally succeeded. I'm having as much fun as the first day I played it.

I do have one major concern though: Notch has included a builder mode (free play) where players can fly and build stuff too easily IMO. I love cheats and mods, don't get me wrong, but this makes it too easy and newbies will be tempted to start using methods that should be left alone until the game starts getting boring. I think the popularity of single player commands led Notch to include them in this version - which is a really big mistake and will reduce a lot of peoples enjoyment IMO. But what do I know? He's the millionaire game designer not me, so I'm sure it's all good, whatever I may think.

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Saturday, September 10, 2011

Minecraft 1.8 has been Leaked!



The long awaited and highly anticipated Minecraft 1.8 Pre-Release has been leaked to the public. It was previously only available to a few beta testers. 1.8 adds a lot of new features including:
  • New biomes with Rivers
  • Creative Mod (Can�t die)
  • Endermen!
  • NPC Villages
  • Abandoned Mineshafts
  • Sprinting
  • ..and a lot more!
See the full feature list here.
Download:
Client
Server
Installation:
  1. Close Minecraft.
  2. Go to Minecraft.jar. You can find this in Windows at %appdata%/.minecraft/bin.
  3. Copy your Minecraft.jar file and back it up somewhere else.
  4. Move the newly downloaded 1.8 Minecraft.jar into the /.minecraft/bin folder.
  5. Open up Minecraft and have fun!
You will need to generate new chunks to see the new features of 1.8. That means you should create a new world or explore new areas in current worlds. Because this is leaked, you can�t play online yet. And none of the  1.7.3 mods are compatible with 1.8.

Tuesday, September 6, 2011

[1.7.3] CANNON MOD V1.7 - SMP RELEASE! by:Berkin

It's finally here. All the amazing functionality of Berkin and physcoheadshot86's Cannon Mod can now be enjoyed with all of your friends in SMP! Although there are still a few bugs to sort out, Berkin had fixed enough of them to release a beta version.


ALL RIGHTS RESERVED TO  Berkin  OF MINECRAFT FORUM -->Original mod link<--




This mod adds the following new blocks to the game:
Resized to 54% (was 1366 x 746) - Click image to enlargePosted Image

The Cannon is the obvious feature of the mod. Given a redstone current, it will shoot any entity in front of it (including mobs, items, arrows, and the player). If a block of TNT is placed in front of the mouth of the cannon, it will be primed and tossed very far upon shooting.

For a more automated shooting experience, you can place a chest on top of the cannon, and fill it with TNT and/or arrows. Shooting the cannon will use these items in the chest as ammunition.

The TNT Dispenser is a temporary ammunition holder for TNT blocks. It can be pointed in any direction, and will dispense TNT out of the large hole in the back when a redstone current is supplied. This can be used to create automatic cannon constructs.
To fill the dispenser, right click on the block with TNT in your hand to load one block into the dispenser. The current ammunition stack size is displayed as holographic text on the front. TNT dispensers hold a maximum of 500 blocks of TNT.

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The Radar will detect any hostile mob from up to 10 blocks away. When a mob is detected, the radar will let off a redstone current.

The Force Field is for those who want some extra security. When powered with a redstone current, it will create a resilient, invisible bubble 15 blocks in every direction from the block. When a mob or animal makes the mistake of crossing the boundary, they will be lit on fire and forcefully propelled away. To aid in making your house/other building fit inside the bubble, we have added a visible boundary line of harmless swirling particles.
It costs the force field a certain amount of power for each entity reflected (1% for projectiles and 5% for mobs).

In SMP, only the player who places the force field generator will be able to pass through the corresponding barrier without harm.

When this power is exhausted, the generator will malfunction, and will take a few seconds to regain power and recharge.
Shield boundary:
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Various states of power during a zombie pigman raid:
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Overloaded force field:
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The Energy Bridge Generator block is the drawbridge of the future. When powered with a redstone current, it will project a beam of particles that you can actually walk on. By placing rows of two or more, and incorporating little extra work, you can very easily create a walkway that can be extended/retracted with the throw of a lever.

Energy bridges support all entities, which includes dropped items, animals, hostile mobs, primed TNT, and even projectiles like snowballs and arrows. Projectiles will skim across the surface until they hit a block.
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The Gravity Lift block is extremely useful for quickly getting up long mineshafts, making elevators, and transporting mobs and goods from place to place in areas where minecarts would otherwise be most inconvenient (such as a sheer cliff face or other large wall).

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Gravity lifts can be placed on both ceilings and floors, for more flexibility in use:

Floor lift:
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Ceiling lift:
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The opposite of the gravity lift is the Gravity Decelerator. Instead of applying an upward force on entities in its beam, it gently carries them downwards without harm.
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A new feature has been added for gravity lifts/decelerators in the Cannon Mod SMP update. While being carried by a beam, hold down the jump key to speed up, or the sneak key to slow down. Slowing down will allow you to exit the beam more easily.

Review videos featuring this mod:

ShaftHandler's review of a very early version, which was buggy:


Ipodmail's review of version 1.5:


BlackJack413's review of version 1.5:


AdamzoneTopMark's reveiw of version 1.5:


FoamBananaX's review of version 1.6:


Mod Spotlight videos are welcome. If yours is good, I'll embed it here!

Crafting Recipes:
Cannon
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TNT Dispenser
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Radar
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Force Field
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Energy Bridge
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Gravity Lift
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Gravity Decelerator
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DOWNLOAD v1.7.01 HERE!
(Client and server mods in one zip file)

Alternate Mirror (MEGAUPLOAD)

Note: The client files include a "recipes" folder, which is a crafting reference featuring images of each recipe shown above. Please exclude this folder from your installation. It is NOT part of the mod itself.

Change log for v1.7.01:
* Fixed bug where force field blocks did not save in singleplayer worlds

Minecraft Schematics

In the Downloads page (located in the links bar above) I've added a new feature for .schematic files.

These files are for the MC edit program and it allows anyone who wants to import stuff I've made into their own minecraft world.

I uploaded using google docs since they are so small. Just go to the far right and click actions and download the .schematic you want. I'll be adding more all the time.








Enjoy



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